Kotaku, MTV Multiplayer, Zentendo, Reddit, Destructoid, Joystiq, GoNintendo, Digg, Zelda Universe, LegendOfZelda.com, Hyrule.net, ArmChairDiplomat, Escapist Magazine, CVG, GamerLimit, all of our Mirrors and seeders on the torrent, all of our affiliates, and any others we missed. Your support made this all possible!
Six years ago, an eager 14 year old had the idea of remaking all of the songs from the hit video game series "The Legend of Zelda: Ocarina of Time" to sound like they were being played by live musicians. He took his idea, and three demo songs to a few web forums and a few music professionals. The feedback was clear: the idea was original, but quite a daunting task.
82 tracks later, Zelda Reorchestrated has finally finished its original goal. We have completed the Ocarina of Time album!
As of a month ago, we were only short a handful of songs to complete the album, however, many of the songs from Ocarina of Time were not nearly up to par with others, so we decided to go through the album, song by song, and figure out which songs needed to be remade. It started out as five, then ten, twelve. The list grew and grew till we reached a whopping 22 tracks. Today, we release those additional 22 remakes.
While we were doing so, I found that I had to keep turning down or turning up my volume during different tracks. I found that what sounded good on one set of speakers did not sound good on others, so a conclusion was made: All of these songs need to be fixed.
So, along with those 22 new tracks, we have painstakingly gone back through all of the songs, and EQ'ed, remixed to a point, trimmed silence, and fixed volumes. It's now to a point where one just has to set their volume at a decent volume, and all songs will play with the correct volume. All songs now have correct ID tags, as well as embedded album art. Final bitrate; 192kbps MP3.
We now refer to Ocarina of Time as "complete". No more reduxes will be made of Ocarina of Time songs. That said, the album art has changed on the site to reflect the completion. The main ocarina of Time page will only contain the final 82 tracks. This means that the newest redux of a song has replaced older version, however, we have set up an Ocarina of Time Archive page which has links to all versions of all Ocarina of Time songs that Zelda Reorchestrated has produced over the past six years.
Below we have a series of links to mirrors of the final album ZIP file, which we will be adding to over the next few days:
To commemorate the release of the album we are inviting all of our fans to join us in the chat. We have switched servers to BoredIRC, and have joined rooms with ZeldaUniverse.net! When you click on chat, you are given two options. One room is General chat (be aware, ANYTHING goes here), or Zelda Reorchestrated-specific chat. All ZREO staff is present in both rooms. We will be in both rooms for most of the weekend. Be sure to pop in and say hello!
We would also like to formally welcome Slur to the team as a new contributing transcriber! Welcome Slur!
We want to thank all of our fans for being so supportive, and want to wish you all an awesome Christmas, and a wonderful New Year!
~FireGS and the Zelda Reorchestrated Team
Legal Notice: The music here is non-commercial and not intended for profit. The music in this album is based on and inspired by Koji Kondo’s soundtrack for The Legend of Zelda: Ocarina of Time.
This album falls under a Creative Commons Copyright License. You are free to share, copy, distribute, and transmit the work if you attribute the work to Zelda Reorchestrated. You may not alter, transform, or build upon this work. Any of the above conditions can be waived if you get permission. You claim to understand and agree to these terms by having ownership of this album, in whole or in part. For more details of the CC License, visit http://creativecommons.org/licenses/by-nd/2.5/.
Just figured we'd let you know, we're about 70% done with all of the songs we're making for this update, as well as close to 90% done with the surprise.
Working night and day to get this done. We've taken on another transcriber to help, and we'll welcome him formally on the 25th.
We would like to pose a question to our fans: How can we make the distribution of the final album easier for everyone? We'll have direct links from our home server as well as our UK mirror. I plan to upload to Rapidshare.com. Any others that we should look into? If we torrent, which tracker? If you have a host, and you'd like to help mirror, please feel free to comment, and drop us an e-mail at email@example.com.
Thankfully we've had the full support from our fans. Theres one fan in particular the staff would like to thank, and he knows who he is. We're not ignoring you, we're just very very busy. Feel free to contact me on AIM or e-mail me directly. Words cannot adequately describe the amount of thanks needed, but we'll sure try.
We plan to have a party X-mas eve, and x-mas day on the IRC Chat. We plan to change servers in the next few days, and will make the announcement either tomorrow or Thursday.
Be sure to tell all of your friends about this monumental occasion!
Just thought you all would be interested in knowing...
The total number of songs has now surpassed the original 15, and even the updated 18 tracks. We also have a few other surprises regarding the final release. Stay tuned. We're working almost around the clock on two different continents to deliver, and it will be worth the wait.
Hey there, everyone! Hope you're all having fun playing Spirit Tracks, I know I have. Today, to comemerate the launch of Spirit Tracks, we're puttin up two songs; as promised, the Redux of the Spirit Tracks Soundscape featured on the VGXpo'09 album, and Aboda Village Outside!
Zelda Reorchestrating will finally be COMPLETING the Ocarina of Time album!
We are proud to announce a total of Fifteen (15)Seventeen (17) Eighteen (18) NEW songs and reduxes to finally finish off the album. Once we do this, we are locking out OoT for good, meaning no more reduxes from OoT. Ever. The only loophole would be for eventual Soundscapes, but none are planned at this time. Mark your calendars, people! We're finally completing out initial goal! Three cheers!
It's finally here. The big day! Ebuch is here, t-shirts are done, postcards are made, CD's have arrived, and the banner looks awesome! Everything is in place!
We (Vruliic and I) have been running around most of south Jersey all week in preparation for our first public appearance. So far, everything has gone to plan. What luck! Today (Thursday) was setup day, and we were able to see the Nintendo World Tour booth setup DIRECTLY NEXT TO OURS. It seemed like they knew who we were, but we did not have any direct communication with them. We hope this changes.
Our CONFIRMED BOOTH NUMBER(s) are Booth #1215,1216, right next to the Nintendo Booth, Booth #1001. Look for a golden banner!
As you all know, we love suspense and surprises. Of course, such a monumental event for us, such as VGXpo could not be wasted. We are using VGXpo to promote our
NEW SITE DESIGN and LAYOUT!
Expect it to go live at the opening bell, Friday, October 9th, 2:00 PM EST. We would like to thank Fury Thr33 for the amazing job he did, and for remaking the site for the better. We will be displaying the new site on four large monitors for browsing.
Lastly, we plan to host a LIVE WEBCAST all three days, from 8AM to 9PM on Friday, 8AM to 9PM Saturday, and 8AM to 5PM Sunday. If the sound gets too loud, we'll have to mute our mics. To access the live webcast, go to http://www.stickam.com/firegs.
We plan to update the site as the weekend progresses, but will only send out this message to our subscribers once, so be sure to keep checking the site this weekend for pictures and videos.
We're VERY hesitant to say this because we know some people are going to completely miss the point. Obviously, the more donations we receive, the more goods we'll order. Don't think we'll forget about the people who donated. We're sending out cds to those who donate $25 or more, and a both a cd and a T-shirt (either M, L, or XL) to those who donate $75 or more. That's something we were already DOING, because people have been donating that much, and it's the least we can do in return.
We're thinking about changing and fixing a lot of things with the Project, in all aspects. But, before we decide on ANY changes, we'd like to hear from out fans directly. Please reply to our Twitter page and use the #ZREOchanges hash when commenting on what you'd like changed or added to the site and or forums. If you're already a follower, you know this information already. If not, follow us at twitter.com/zreomusic, and join the discussion!
The ability to provide you with quality Zelda orchestrations remains our passion, and we fully understand and sympathize with what, needless to say, must have been a disappointing and frustrating year. Upon deep discussion, our staff unanimously agreed that we owe you a full explanation immediately regarding our evident lack of presence. Although it’s true we are stocked with a good handful of capable transcribers, only Fire, ebuch, and Vruliic have the time to produce consistently, and among everyone, only Fire and Vruliic own the overwhelmingly expensive tools, libraries, and knowledge it takes to render the transcriptions. Unfortunately, both have needed to focus much of their time into “Project Maranello”. Project Maranello is the project we’ve been referring to as the “super secret project”. It now has a codename for us and you all to refer.
Vruliic, especially, is almost wholly devoted to this huge endeavor, and Fire also has had to split his time to see that both the project and our immediate obligations to all of you remain satisfied. Many of you probably wonder about the credibility of the Maranello’s progression and the dynamic positive impact we’ve promised it will provide for ZREO. We can’t reveal much (trust us, it’s killing us that we can’t), but we would like to ask you; have you noticed a particular Zelda title oddly ignored in updates since the announcement of our super project? Think about it. (NOTE: Project Maranello does not regard Phantom Hourglass.)
In the coming weeks, we will be returning to weekly updates, starting this week.
We begin our promise with a track from the newly announced game, The Legend of Zelda: Spirit Tracks, the Spirit Tracks Trailer song, both a song, a Soundscape, and Art by our own MoZ, featuring drawing a by Aerawen-Vanhouten, "Tell Me The Story".
We want to announce three new ways fans can communicate directly with the ZREO Team. First, as some may have noticed, we have switched to a new Comment system, somewhat to the tune of Digg.com's comment system, where good comments can be Thumb'd Up, or Thumb'd Down; one can reply to someone else's comment's, and so on. The old comment system has been deactivated for now. Even if you were previously signed up with an account at ZREOMusic.com, reregistration with the new system is needed for logged-in comments. Registration is NOT REQUIRED to post comments, just a name but we strongly encourage it.
Next, we're on Twitter, officially! Check us out at Twitter.com/zreomusic! We may divulge some private information to Twitter fans regarding Project Maranello. ;)
And lastly, we have closed the ZREO Group on FaceBook, but created a new FaceBook Page! If you're on FaceBook, friend us!
All of this said, we wish to apologize as a staff for our lack of updates, but we hope that you can bear with us as we try our hardest to put out the best quality Zelda Reorchestrated tracks and projects that you've ever heard.